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News!
The latest patch has implemented a lot of changes such as:
- MP regen rate has been increased. This may need further revision after implementation, so keep us informed
- The wear weight for wizards (and weapon weights ) have been adjusted to reduce dependence on MuscleRings
- Refining, Relationships and Mentoring are now in game, amongst other stuff such as guild buffs
- EnergyShield being castable onto other players,
- Colour-coded dots will appear above a monsters name to indicate which poisons are currently applied (as multiple
poisons can be applied,some colours override others which means even though you have green and red poison
applied - the mob will only be red)
- Friend System Implemented
- Monster's corpses will now disappear after 10 seconds (this is to try and alleviate the issues with corpses being on
of everything else including live mobs which affects targeting etc)
- New spell called PetEnhancer which will buff your pets
- Updated buff system which will allow for multiple buffs (one buff which has multiple stats, for example a buff could
have AC, DC, Drop and EXP on a single buff)
- MentalState, the lvl11 archer skill is now in-game
- A number of system changes also get included which will make the server easier to administer
- Slow now works again.
- Ancient bone lord now spawns the correct monsters.
- Ancient Bringer now spawns Ancient Bats.
- Potion regen has been slightly lowered as it was over powered and made sunpots redundent.
- Increase to shinsus defences and decrease to holy deaves defeces. to make shinsu useful.
On-going work
- Investigating speed cap for warriors/archers
- Investigating inreasing drop amounts of poisons and amulets
- lvl 50 caves,monsters and items
Please note that although these features have been tested, in-game testing is still required on the live server environment,to find and fix any potential bugs, so if you find anything please report them on the forum!
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