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News!

The latest patch has implemented a lot of changes such as:

 

 

- MP regen rate has been increased. This may need further revision after implementation, so keep us informed

- The wear weight for wizards (and weapon weights ) have been adjusted to reduce dependence on MuscleRings

- Refining, Relationships and Mentoring are now in game, amongst other stuff such as guild buffs

- EnergyShield being castable onto other players,

- Colour-coded dots will appear above a monsters name to indicate which poisons are currently applied (as multiple 

   poisons can be applied,some colours override others which means even though you have green and red  poison 

   applied - the mob will only be red)

 

- Friend System Implemented

- Monster's corpses will now disappear after 10 seconds (this is to try and alleviate the issues with corpses being on   

  of everything else including live mobs which affects targeting etc)

- New spell called PetEnhancer which will buff your pets

- Updated buff system which will allow for multiple buffs (one buff which has multiple stats, for example a buff could
   have AC, DC, Drop and EXP on a single buff)

- MentalState, the lvl11 archer skill is now in-game

- A number of system changes also get included which will make the server easier to administer

- Slow now works again.

- Ancient bone lord now spawns the correct monsters.

- Ancient Bringer now spawns Ancient Bats.

- Potion regen has been  slightly lowered as it was over powered and made sunpots redundent.

- Increase to shinsus defences and decrease to holy deaves defeces. to make shinsu useful.

 

 

 

On-going work

- Investigating speed cap for warriors/archers
- Investigating inreasing drop amounts of poisons and amulets

- lvl 50 caves,monsters and items

 

Please note that although these features have been tested, in-game testing is still required on the live server environment,to find and fix any potential bugs, so if you find anything please report them on the forum!

 


 

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